• Σελήνη €20.00
  • Αφροδίτη €20.00
  • Κλασικό I €12.00
    €9.00
    You Save: 25.00%
  • Ποσειδώνας II €25.00
  • Ποσειδώνας I €20.00
  • Ίκαρος I €40.00
  • Ποσειδώνας III €25.00
  • Ήφαιστος II €20.00
  • Ηρακλής €20.00
  • Άρτεμις €25.00
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    The Trick Catch event consists of two rounds, a single throw and a double throw. Throwers first attempt the sequence required for one boomerang. Sequences can vary between competitions, but examples of the types of single trick catch can include: behind-the-back, under-the-leg, hackey catch, single hand behind the back, a foot catch, and others. After all throwers have attempted the sequence of the single catch round, the doubling round begins.

     

    As suggested by the name, the MTA event is scored based on how long the boomerang remains in the air. The score for each round is based on one throw, and although throwers attempt to throw as far as possible, the boomerang again must fly at least 20 meters to be scored. Boomerangs for this event are very specialized and can be recognized by their distinct small shape.
    Watch the video below:

    The Endurance event is a five minute timed event. The thrower attempts to throw and catch his boomerang as many times as possible in the five minute time allotment. The score is determined by how many successful catches the thrower can make. Each throw must fly further than 20 meters to be eligible for a point.

    Watch the video below:

    This event is similar to the Endurance event, except there is no allotted time. The thrower must successfully throw and catch his/her boomerang 5 times as quickly as possible. Again, each throw must go at least 20 meters to be counted.


    Watch the video below:

    Points are scored in the Aussie Round event based on accuracy, distance, and catchability. The thrower again stands in the center of the bullseye and throws the boomerang towards the outer circle. The boomerang must fly at least 20 meters, but in this event the thrower is awarded additional points when the boomerang goes further than 20 meters.

    As the name of the event implies, the accuracy event is used to measure how accurate the thrower can toss the boomerang. The thrower stands in the center of a bullseye, painted on the ground, and throws the boomerang towards the outer circle. Points are scored based on how close the boomerang lands to the center of the circle. In essence, the thrower is trying to get the boomerang to come back to the point where he/she is standing.